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Your caddy assists you with putting, and for the most part is accurate, but it's best to learn to read the breaks yourself and make your own judgment, using the caddy tips as a loose guideline. Putting is also identical to the console versions, in that you choose the location to aim your putt and then use the analog nub to hit the ball. The left trigger is used for club selection. The right trigger can be pressed repeatedly when you draw the club back to increase power, and you can also hit it while the ball is in flight to cause the ball to spin in any direction you want. After a bit of practice, you can almost completely eliminate this from happening, but it seems to occur a bit too frequently. Unfortunately, the analog nub doesn't feel quite as accurate as the console analog sticks do, so it's hard to avoid hitting a slice or a draw when you swing. The analog nub is used to swing the club, by drawing back and pushing it forward. The actual mechanics of golfing remain unchanged from the console versions as well. I've played the console versions, and the courses are just about identical to what's seen on those versions, which is really quite a feat. Andrews are present as well, each modeled after the real thing with as much detail as possible, so it's apparent that the development team went the extra mile to get everything down and accurate. I've been there, and I've also watched the course be played on television, so it's nice to see such little details as the lighthouse and the boats lined up at their docks represented just as they are in real life. For instance, the course at Hilton Head, South Carolina, looks incredibly close to the real thing. There are 12 courses to experience, and each one of them is accurately represented as far as the hardware allows it to be. While half of the fun is creating and customizing your golfer, the real meat of the game is obviously hitting the links and playing the game. As you make money through your victories, you can purchase better clubs, or just pump up your attributes to turn your golfer into some sort of an insane super-pro.
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It takes money to buy the best items, which is what golfing and winning tournaments is for. Depending on the cost of the items, they can help boost some of your attribute scores as well, since these different items can enhance things like recovery, power, spin, accuracy, and all the other attributes. You can also purchase new clubs, grips, gloves, balls, tees, and other golf-related equipment. As you progress, you'll open up tons of new and different looking clothing items as well.Īll of this physical customization is just the start of the experience. Following this, you can pick out the clothes that your golfer wears, being able to select among shorts, pants, jeans, polo shirts, mock turtlenecks, hats, headbands, glasses, watches, shoes, sandals, and just about anything else that you can possibly imagine.
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From the length of your hair to the size of your nose and the muscles on your arms and legs, an insane number of physical attributes can be altered to create a golfer that looks as much or as little like your real life persona as you want. When you start the game, you'll first create your golfer, and you'll be able to customize or alter just about everything.
#TIGER WOODS PGA TOUR 2005 PC PROFESSIONAL#
The whole feel of becoming a professional golfer is represented quite well, and the presentation of this game is so incredible, you'll likely be blown away. Tiger Woods can be considered the penultimate video game golf experience. While the results of this port are impressive, the game didn't come across without its share of flaws. EA has come up with a golf game that resembles the console versions so much it's uncanny. Nowhere is this more evident than in Tiger Woods PGA Tour 2005.
#TIGER WOODS PGA TOUR 2005 PC PSP#
The Sony PSP presents a unique opportunity for developers to release a game that is almost identical to its console counterparts.